Phantasie spells:
# is spell number
pts is number of magic points used to cast
name is spell name
type is as follows:
     e=use everywhere
     c/p = combat, passive (not cumulative)
     c/a = combat, active (cumulative)
     n/wd = non-combat, wilderness or dungeon
     n/w = non-combat, wilderness only
     n/t = non-combat, town only

#    pts  name           type      effect
 1   1    healing 1          e     heal a party member
 2   2    healing 2          e
 3   3    healing 3          e
 4   4    healing 4          e
 5   1    fireflash 1        c/a   shoots flame at one monster
 6   2    fireflash 2        c/a
 7   3    fireflash 3        c/a
 8   4    fireflash 4        c/a
 9   1    quickness 1        c/p   makes all party members move faster
10   2    quickness 2        c/p
11   3    quickness 3        c/p
12   4    quickness 4        c/p
13   1    strength 1         c/p   makes a party member stronger
14   2    strength 2         c/p
15   3    strength 3         c/p
16   4    strength 4         c/p
17   1    protection 1       c/p   increases party's armor
18   2    protection 2       c/p
19   3    protection 3       c/p
20   4    protection 4       c/p
21   1    confusion 1        c/a   makes monsters magic less effective
22   2    confusion 2        c/a
23   3    confusion 3        c/a
24   4    confusion 4        c/a
25   1    weakness 1         c/a   makes monsters weaker
26   2    weakness 2         c/a
27   3    weakness 3         c/a
28   4    weakness 4         c/a
29   1    binding 1          c/a   inhibits monsters movements
30   2    binding 2          c/a
31   3    binding 3          c/a
32   4    binding 4          c/a
33   1    mindblast 1        c/a   psychic blast to monsters
34   2    mindblast 2        c/a
35   3    mindblast 3        c/a
36   4    mindblast 4        c/a
37   1    flamebolt 1        c/a   flames all monsters
38   2    flamebolt 2        c/a
39   3    flamebolt 3        c/a
40   4    flamebolt 4        c/a
41   1    charm              c/a   charms monsters so party may escape
42   2    sleep              c/a   puts monsters to sleep
43   3    teleportation      c/a   teleports party out of combat
44   4    resurrection       e     resurrect a dead party member
45   1    ninja 2            c/p   transforms caster into fighter
46   2    fear               c/a   frightens monsters into running
47   3    dissolve           c/a   dissolves monsters
48   4    summon elemental   c/p   summon elemental
           note, must have six members and add elemental when in town
49   1    dispell undead     c/a   chases away undead monsters
50   2    ninja 1            c/p   not as powerful as ninja 2
51   3    awaken             c/a   awakens sleeping party members
52   4    monster evaluation n/wd  determines level of nearby monsters
53   1    vision             n/w   useful in mapping wilderness areas
54   2    transportation     n/t   transport party between towns

I got this from a kind USENET poster named Lorax.


Spells available at different levels by class :
===============================================
 
        1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
Wizard  5  13   6   7  21  25   8  34  11  35  15  36  12  16  47
        9  41  10  14  54  33  37  45  38   -  39  48   -  40   -
        -   -   -   -   -  50  46  51   -   -   -   -   -   -   -
Priest  1  21   2  25   3  18  23   4   7   8  31  24  32  20  48
       51  29  17  42  22  30  26  43  19  37  34  27  39  28   -
       53   -  49   -   -   -   -   -  44   -   -   -   -   -   -
Ranger  1  17  25   2  29   3  18   4   6  30  26  22  33  37  23
        5   -  49   -  52   -  51   -  21   -  42   -  44   -   -
Monk    5  50   6  45  53   7  13   8  33   9  34  14  35  10  36
        -   -  54   -   -   -  48   -   -   -   -   -   -   -   -
Fighter -   -  52   -   -   9   -   -  13   -   -  11   -   -  15
Thief   -   -   -  41   -   -  42   -   -  18   -   -   8   -   -

This addendum showed up a few days later on USENET, courtesy
of Jason Potapoff.

